Level Up! the Guide to Great Video Game Design by Scott Rogers

Level Up! the Guide to Great Video Game Design by Scott Rogers

Author:Scott Rogers
Language: eng
Format: epub
ISBN: 9781118877197
Publisher: Wiley
Published: 2014-04-04T14:09:43+00:00


Another lesson I’ve learned from Disneyland is that there are three ways for players to get around a world. The first is the main path—using weenies and the tricks described earlier in this chapter—that helps guide players around the level. The second is to use secret paths and shortcuts; these are sneaky and tricky ways players learn as they explore and get more familiar with the level. Using these shortcuts makes players feel smarter. They can also be used for gameplay, such as time trials where getting from point A to point B as quickly as possible is the goal. The third way is to use circuit transportation. Like the train that circles Disneyland, players need a fast way to get around the level but one that provides a handful of stops. It has to be faster than traveling by foot. It doesn’t have to be a train. It can be a car or a horse, or a mythical mount like a griffin or dragon. Let them catch a lift in a zeppelin or on a spaceship, or, if your fiction supports it, there’s always the ever-popular teleporter.

Just be aware that traveling in vehicles can really chew up the real estate. You’ll need to build that space into your levels. But it’s a double-edged sword. Don’t make the experience last too long, especially if it’s something you will be doing often. Just remember this very important thing when it comes to traveling through levels:



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